
Vayn Baxtor
Ultra High Ping Crew R O G U E
63
|
Posted - 2013.07.09 22:52:00 -
[1] - Quote
Alvatore DiMarco wrote:The title of the thread asks what I want from the T3 rebalance. I'll reply to that, since my thoughts on the matter aren't specific enough for OP's post.
I want the Legion to not suck compared to the other T3s.
I want the T2-fitted Loki to not have the tank of a T1 cruiser.
I want the Tengu to stop being a ridiculous, ubiquitous, overpowered beast that makes all T3s look ridiculous and overpowered even though every single other T3 pales in comparison to it.
I want the cloaking subsystem on the Proteus to not be strange and beyond bizzarre, resulting in truly hideous ships that I cannot even force myself to consider flying, let alone actually fly. Don't even start with me on aesthetics being important or not, your ship is right there in the middle of your screen all the time and some of us don't fly in full zoom-out mode. There are some things I'd like to be able to cloak and have drones for.
I suppose the Proteus being able to reach EHP levels on par with an unfitted carrier might be a bit wildly, ridiculously and completely out of line as well.
I'd have to second this one as QFT, somewhat.
One thing I do not like about the game is the way how things like this get implemented. Not our game of course as CCP is Big Boss, but it never seize to amaze me how one just runs in to the knife by stating "balance is everything" and they implement T3 ships exactly as how it is said above. 
The Subsystems ruleset/feature is AWESOME as an idea and it is really a Utility-Player's wet dream. But right now, it is promoting way too many cookie cutter features too.
I don't like too much that there is so much emphasize on cloaking. Balance-wise, it should either be Cloaking OR Nullifier, not both. That is a rather biased demand, but I'm just going to leave it there.
I know T3 and the lore around it is all about extremely advanced pwnage Sleeper Tech. That works in a "real world EVE" but you can't do that in an MMO that is more of about hard-n-fast rather than slow-n-strategic gameplay. Or as a different example, EVE =|= Silent Hunter series or oldschool Star Trek Wrath of Khan (Enterprise vs tha Miranda Class destroyer in the nebula), where you get "subsystem dmg" etc.
In short, I'd say what the quote above said, while introducing viable, down to earth subsystems-choices for fits. T3 can still kick ass while not having to be over the top like the current version as displayed by the quoted post. I know people invested a crapton of ISK and produced gazillion Killmails and Tears, but in the end, this is not World of Tanks. So........ Using tablet, typoes are common and I'm not going to fix them all. |